During the Fall 2012 semester at the University of Wisconsin - Eau Claire I had an opportunity to take a Computer Graphics (CS 455) class. The following is a collection of my work in the class, including two tutorial videos I made for my classmates using OS X. (Because of the considerably low-level work we were doing in the class, you couldn't just take the Windows instructions and copy them directly over to OS X)
Steve is the name I gave to a character template that was used in the yet-unreleased "The Realm: Conquerors of Kalengard" RTS game. I built Steve from the ground up, using all sorts of 3D modeling techniques in a program called Blender. I gave him several animation loops to reference in the game engine (Unity3d) and several "skins" via texture mapping so that he could play different characters in the game.